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firewall/x-wing
#11
I've got XWA installed, and I think updated, so whenever you have time tomorrow we can give that at try too. Smile
~§~
Tanker (tangk'er)n. 1. A dusty, crusty, grease-covered, dirty, sweaty, bright eyed, fuzzy faced, haircut-needing, beer-drinking, underrated, over-worked, underpaid, oversexed, little s%#* who can take a Tank and do more battlefield damage in ten minutes than a grunt squad can do all day.
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#12
Try Directx 9?
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#13
(02-11-2003, 07:01 PM)Ordyh link Wrote:Try Directx 9?

I got Directx9... most of the components are still based on directx8, not much of a difference yet really.
Rebel parts... Imperial parts... All Made on Tatooine!!!
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#14
Is the full release of Directx 9 out or is it still in beat? That's the only reason I haven't gone to it quite yet I don't think. Smile

Reprah
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#15
Pretty sure it's out of beta. I have 9.0
Rebel parts... Imperial parts... All Made on Tatooine!!!
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#16
hehe well then I'm on my way to getting it. Must have the latest and greatest you know. Smile

Reprah
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#17
welp, the firewall test no worky. Can't play either way, host or join :'(

XvT and XWA are just too old to play with a firewall. The code just isn't in the game to handle NAT'ed packets. Tank helped me test last night. Our machines were communicating just fine, but niether game knew what to do with my packets since they were NAT'ed, never could "connect" in the game. Oh well, guess I will think of something else.
[me=Holmes]goes deep into the belly of the station to his drawing board[/me]
Rebel parts... Imperial parts... All Made on Tatooine!!!
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#18
hehehe sounds about right from what I've tried. Granted I didn't do any highly customized stuff but the game likes to have external ip address' do the talking. Smile That's kind of a bummer you couldn't get it fixed with a highly customized firewall. I actually thought that would have worked. Oh well, maybe you'll get it figured out.

Reprah
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#19
heh yeah it's a bummer. Technically the firewall worked... if only I had access to the game(s) source code... could probably be fixed with a few lines of code to handle translated packets :-\ ah well
Rebel parts... Imperial parts... All Made on Tatooine!!!
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#20
*a loud whoos is heard over goku's head*
It's best to watch a furball collapse, analyzing the movements of the enemy. Watch how they maneuver, when they fire, how they break. Visualize your own attacks against those observations, then go in for the kill. Sometimes, though, you don't get that advantage. It's at these times where you go in guns blazing, but keep your head on a swivel.
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