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So you want to become a Jedi??
#1
Heres the way to the Jedi for those who might not know how......
This Guide is here to answer questions and provide guidance on how to progress from complete non-force sensitive to Jedi Padawan. It will likely require numerous revisions, but I'll try to do the best I can, if you spot something wrong, please PM me. Keep in mind this is NOT a guide through each of the Village Quests, I will be doing them all, and if the feedback to this guide is positive, I will look to do more in the future based on the Quests.
 
From 'normal' to 'glowing'.

This is the easiest part of the entire Jedi grind, simply collecting badges and completing themeparks and missions. Even a casual player should complete this in a week. There are various levels of force sensitivity, which can be checked using the /che command:

1 You feel no connection with the Force.
2 You barely notice something different about yourself.
3 You feel a faint sense of the Force.
4 You have a strong sense of the Force within you.
5 You feel the Force surge within you.
6 You feel an inner glow. The Force is with you.

Once you are 'glowing' with the Force, you are ready for the next stage, the Old Man.

See this Guide for a detailed explanation of the Badges required to get the inner glow of the Force:

http://forums.station.sony.com/swg/board/...e.id=220959


Old Man

Once you are 'glowing' with the Force, you should receive a visit from the Old Man, typically within 72hrs. The Old Man has been reported in many locations, both inside and outside player cities. He spawns randomly, however, it does seem that there are various things that you can do to hurry the Old Man to you. They are:

Travel by shuttle to another location, and wait a few minutes
Walk approximately 1000m outside of any player or NPC city limit
Enter combat whilst 1000m outside of a player city
Log in and out



The Sith

The Sith come in two parts. The first is a random spawn that operates in much the same way as the old man. They will appear and attack within 72hrs, you can use the same techniques listed above for causing an faster spawn, such as shuttling to another city etc. When they appear, they are very easily defeated, and you should loot them. There is a fair chance that they will have a datapad to use containing information regarding their basecamp, and a WP to it is added to your datapad.

[NB: If you do not loot the datapad, more Sith will attack at a later time, so don't worry, further chances to loot camp location datapads]

Once you have the Sith Camp WP, travel there. The Sith Camp has 3-4 NPC's, again, very easily defeated, and once more, a datapad with the Dathomire Village location, and a single unit of some mineral. Keep the mineral, and use the datapad to obtain the location for the Dathomire Village.

With the new WP for the Village, travel there.

The Village of Aurilia, and planning and training your Force Skills

The Village is located on Dathomire, 5000m South East of the Science Outpost. Once you are there, things start to get a little more complex, so pay attention.

The Village Quests simply allow you to unlock a branch and devote Force XP into the unlocked branch. There are four total skill trees: Combat Prowess, Crafting Mastery, Enhanced Reflexes and Heightened Senses. Each of these trees has four branches, so sixteen branches in total.

You must master SIX of the possible sixteen branches.

The trees and branches are as follows [Bonuses are in brackets]:

Combat Prowess: Ranged Accuracy [+12 ranged acc]
Combat Prowess: Ranged Speed [+12 ranged speed]
Combat Prowess: Melee Accuracy [+12 melee acc]
Combat Prowess: Melee Speed [+12 melee speed]

Crafting Mastery: Experimentation [+20 experimentation*]
Crafting Mastery: Repair [+20 repair]
Crafting Mastery: Assembly [+20 assembly]
Crafting Mastery: Technique [+4 technique]

*NB: This does NOT give 2 extra points during experimentation phase, just a higher chance of amazing success, and will probably work out better than a cities Research specialisation. City specialisation is an either or, it does not stack with this force skill, and the force skill will give better result than city specialisation.

Enhanced Reflexes: Ranged Defence [+20 ranged defence]
Enhanced Reflexes: Melee Defence [+20 melee defence]
Enhanced Reflexes: Vehicular Control [+20 vehicular control, +3 acceleration]
Enhanced Reflexes: Survival [+5 to: Camping, Foraging, Mask Scent, Creature Harvesting, Creature Knowledge, Trapping, Terrain Negotiation]

Heightened Senses: Healing [+20 to: Injury Treatment Speed, Wound Healing (Dancing), Wound Healing (Music)]
Heightened Senses: Surveying [+20 surveying]
Heightened Senses: Persuasion [+20 persuasion]
Heightened Senses: Luck [+4 luck]

The branches unlock four per village cycle, and there are four cycles. What you can unlock is set though, so, if you have free unlocks, ideally you want to unlock the skills you want that are normally unlocked in a later cycle.
Here are all the Phases and what can be unlocked in each Phase:

Village Phase 1: Combat Prowess: Ranged Accuracy
Village Phase 1: Enhanced Reflexes: Survival
Village Phase 1: Heightened Senses: Persuasion
Village Phase 1: Crafting Mastery: Assembly

Village Phase 2: Combat Prowess: Melee Speed
Village Phase 2: Enhanced Reflexes: Vehicular Control
Village Phase 2: Heightened Senses: Survey Tree
Village Phase 2: Crafting Mastery: Crafting Techniques

Village Phase 3: Combat Prowess: Melee Accuracy
Village Phase 3: Enhanced Reflexes: Ranged Defense
Village Phase 3: Heightened Senses: Luck
Village Phase 3: Crafting Mastery: Experimentation

Village Phase 4: Combat Prowess: Ranged Speed
Village Phase 4: Enhanced Reflexes: Melee Defense
Village Phase 4: Heightened Senses: Healing
Village Phase 4: Crafting Mastery: Repair

Of these, you must pick six. For those who have free unlocks, the next part is important:

Imagine you want Combat Prowess: Ranged Accuracy, Melee Speed, Melee Accuracy, Ranged Speed, Enhanced Reflexes: Ranged Defence, Melee Defence.

You must bear in mind that YOU CAN ONLY DO ONE QUEST PER PHASE!

With this in mind, plan out what comes first in the list. For the above skills selected, my template is kinda like this:

Village Phase 1: Combat Prowess: Ranged Accuracy
Village Phase 2: Combat Prowess: Melee Speed
Village Phase 3: Combat Prowess: Melee Accuracy
Village Phase 3: Enhanced Reflexes: Ranged Defense
Village Phase 4: Enhanced Reflexes: Melee Defense
Village Phase 4: Combat Prowess: Ranged Speed

Now, you can see here that I have two in Phase 3, and two in Phase 4. If I had no unlocks, I would have pick one of the Phase 3 skills and one of the Phase 4 skills to unlock through the quests, and then wait a FULL CYCLE before I could do the second skill in Phase 3, and then the second in Phase 4, delaying my Jedi Initiate by up to 12 weeks.

I would have to train in this order:

Week 1: Village Phase 1: Combat Prowess: Ranged Accuracy
Week 4: Village Phase 2: Combat Prowess: Melee Speed
Week 7: Village Phase 3: Combat Prowess: Melee Accuracy
Week 10: Village Phase 4: Enhanced Reflexes: Melee Defense
Week 13: Village Phase 1: Nothing I desire available
Week 16: Village Phase 2: Nothing I desire available
Week 19: Village Phase 3: Enhanced Reflexes: Ranged Defense
Week 22: Village Phase 4: Combat Prowess: Ranged Speed

However, if you are clever, you can use your free unlocks to reduce your waiting time. Imagine I have two free unlocks. First unlock would go on the last skill you would train, Combat Prowess: Ranged Speed, and the second unlock would be used for Enhanced Reflexes: Ranged Defense. This immediately means that the last skill you need to unlock by waiting for the normal village cycle and performing the relevant quest would be:

to be continued........
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