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Over stuffed Guild Hall
#1
Aslan, our guild hall is becoming seriously OVERSTUFFED!  I've been able to drop off the city hall deed(it's parked between floor lamps in th guild hall, ya can't miss it), but that pretty well maxed out the guild hall's holding capacity.(I tried to leave littleyub's torch order in the guild hall too for safe keeping, but couldn't) I never looked to see what the hall's capacity was(I ran out of time, the server was shutting down), but we need more storage area over there. I currently have a storage capacity of 2700 items over at my house(not bad for a tiny home eh?  Wink) but most of that is from the venders I've installed there.  If anyone needs to make use of some of the excess capacity, let me know.  I dunno if we want to install venders at the guild hall or not, but it might be a possiblility.  They could be set for storage rather than sales and unadvertised, so THAT should prevent anyone messing with them, other than the administrators. 

On a positive note, I've been expanding and consolidating my inventory to the RBL location(I've been impressed with the usage levels of the venders since I registered them globally).  There are ALOT of items I haven't had a chance to ADD to the venders yet, so if anyone has any requests, just send me an email ingame.  I've just gained a HUGE variety of ship component repair kit blueprints just for 1 example.(I dunno, is Tank still working on his shipwright or did he give that up? I can expand this area and put up a parts and kits vender as I get chance.) I'd prefer to focus on skills that others in the guild aren't working on though so as to widen RBL's options as much as possible. 
Beware my dark side......oh! Hi Dark.
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#2
Yea, we had to clean out the Hall once before already.  Actocross was talking about setting up some kind of storage facility specifically for Guild members, which I still think is a good idea. 

Is there a way to do that still?  Put up a small house and maybe a vendor or two in there for guild member storage?

And yes, I'm still heading for shipwright, but I have a lot of grinding normal artisan stuff first.  Might take awhile heh.
~§~
Tanker (tangk'er)n. 1. A dusty, crusty, grease-covered, dirty, sweaty, bright eyed, fuzzy faced, haircut-needing, beer-drinking, underrated, over-worked, underpaid, oversexed, little s%#* who can take a Tank and do more battlefield damage in ten minutes than a grunt squad can do all day.
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#3
I had enough points to add novice shipwright to my skills, so I did.  It gave me access to a HUGE inventory of repair kits and other items. (I wish I could use 1 on my RL comp. Windows went down on it yesterday(dunno WHAT hit it) and I'm STILL trying to reinstall everything.  Problem is, it keeps freezing up on me.  Methinks it's time to put it in the shop again for some serious work, this is getting silly.
While I can pop in here on my older system, it runs quite slowly on Galaxies, so I may be a few days b4 I get back into the game again.  Just when things were getting interesting too, after Actocross gave me a couple pointers that have solved a number of technical roadblocks I'd run into in the weaponsmith and armorsmith professions.  Trick of course is deciding what skills I want to pursue NEXT...LOL.  Droid, shipwright, armorsmith or weaponsmith...decisions, decisions.  ;D ;D ;D ;D ;D ;D
Beware my dark side......oh! Hi Dark.
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