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Chapter 8: The Nova Orion Crisis - 01/14/2008
#2
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You can now specify the name of the waypoint in the /waypoint command by putting it at the end of the command.
A "Set Color" option has been added to the waypoint radial menu to set the color of the waypoint.  Note that this only sets the color of the waypoint, not the color of the waypoint name. You can also specify the waypoint color (blue, green, orange, purple, white, yellow) anywhere in the /waypoint command to create the waypoint in that color.
/wp has been added as a shortcut for /waypoint.
The waypoint created from the bazaar vendor search now contains the price and name of the item in the waypoint name.
On the ground, you can create a waypoint at the current intended/look at target location by specifying -target immediately after /waypoint (i.e. "/waypoint -target").  The intended (green bracket) target is checked first, and then the look at (blue bracket) target is checked.  If there is no intended or look at target, the current location is used.
Fixed an issue where if a mail has multiple attached waypoints, and you save each attached waypoint one at a time, it will always create the last attached waypoint.
Fixed an issue where a waypoint attached to a mail does not retain its color when the waypoint is recreated from the attachment.
The waypoint color for the waypoint created by /findFriend is now purple.  This only applies if a waypoint is actually created.  If the existing /findFriend waypoint is re-used, the existing waypoint color will be maintained. 
The waypoint color for the waypoint created for the Bazaar Terminal Vendor Location is now green. 
The waypoint color for the waypoint created by surveying is now orange.  This only applies if a waypoint is actually created.  If the existing surveying waypoint is re-used, the existing waypoint color will be maintained.
Fixed an issue where sometime the /findFriend and survey waypoint do not display the correct distance in the waypoint monitor.
You can create a waypoint on a different planet or space zone from anywhere by specifying the planet/space zone name immediately after /waypoint (i.e. "/waypoint <planet/space zone name>").  The following lists the planet/space zone name that you can pass to the /waypoint command (i.e. "/waypoint <planet/space zone name>") to create the waypoint on the specified planet/space zone. 
tatooine -> Tatooine
naboo -> Naboo
corellia -> Corellia
rori -> Rori
talus -> Talus
yavin4 -> Yavin4
endor -> Endor
lok -> Lok
dantooine -> Dantooine
dathomir -> Dathomir
kachirho -> Kashyyyk (Kachirho)
etyyy -> Kashyyyk (Etyyy, the Hunting Grounds)
khowir -> Kashyyyk (Khowir Forest)
mustafar -> Mustafar
space_tatooine -> Tatoo System
space_naboo -> Naboo System
space_corellia -> Corellian System
space_deep -> Deep Space
space_kessel -> Kessel System
space_yavin4 -> Yavin System
space_endor -> Endor System
space_lok -> Karthakk System (Lok)
space_dantooine -> Dantooine System
space_dathomir -> Dathomir System
space_kashyyyk -> Kashyyyk Space
space_nova_orion -> Ord Mantell (Nova Orion Sector)
Advanced Decoration:

Advanced decoration options, pitch and roll, are now available as collection rewards. 
The left/right furniture rotation commands have been replaced with yaw+/yaw- commands.  On the Rotate radial sub-menu, they will appear as Yaw+ and Yaw-, and as slash command /rotateFurniture YAW <degrees (-180 to 180)>. 
There is a new option at the bottom of the Misc Options tab to set the number of degree by which furniture are rotated when using the Rotate radial sub-menu or when using /rotateFurniture and no degree is specified.  The default value is 90.
Yaw Random has been added to the Rotate radial sub-menu (slash command /rotateFurniture YAW RANDOM) that that will randomly rotate the object around the yaw axis.
Reset has been added to the Rotate radial sub-menu (slash command /rotateFurniture RESET) that will reset the object's rotation/orientation.
Copy has been added to the Rotate radial sub-menu (slash command /rotateFurniture COPY) that will set the current look at (blue bracket) target to the same rotation/orientation as the current intended (green bracket) target.
Copy Location has been added to the Move radial sub-menu (slash command /moveFurniture COPY LOCATION) that will move the current look at (blue bracket) target to the same horizontal location as the current intended (green bracket) target.  Both objects must be located in the same room.
Copy Height has been added to the Move radial sub-menu (slash command /moveFurniture COPY HEIGHT) that will move the current look at (blue bracket) target to the same height as the current intended (green bracket) target.  Both objects must be located in the same room.
Added /rotateFurniture SAVE <save slot # (1 to 10)> and /rotateFurniture RESTORE <save slot # (1 to 10)> to allow saving an object's rotation information into 1 of 10 "rotation save slots", and then later applying the saved rotation information to another object.
Furniture move and rotate commands can now be performed while stealthed.
You can right-click the examine window to rotate objects in your house. While examining an object that can be manipulated in the your house, right-clicking the window will spawn a menu with options if the needed collections have been completed.
Added left/and right move furniture commands in the Move radial sub-menu, and slash commands /moveFurniture left and /moveFurniture right.
Township of Aurilia:

The fog will no longer repel Master Pilots, even if their combat level is lower than 70. 
Added starship launch terminal to the township.
Beast Master:

Fixed an issue where level 90 beasts could stop gaining loyalty.
The Structure Helper monkey will only buff structure skills, like architect.
A new Helper Monkey was created with shipwright-only skill mods on it.
Noxious Vrelt Scavengers will now stuff correctly.
Commando:

Heavy weapons can now be fired from kneeling and prone position (without Auto-Aim enabled).
Entertainer:

Fixed a bug where if you had sound disabled, you could not flourish.
Corrected an issue that could leave someone unable to recieve buffs from an entertainer until they logged off and back in again.
The Build a Buff UI will no longer allow entertainers to apply buffs with no effects in them.
The Build a Buff UI now properly resets the used points when opening (you don't have to hit the clear button every time anymore).
Jedi:

The Saber Block buff may now be applied with any weapon. The parry bonus will still only be applied under the current rules: Melee weapon vs. Melee and Lightsaber weapon vs. Melee and Ranged.
Officer:

Decreased the sound volume on officer buff effects. 
Toned down the particle effect of Orbital Strike.
Trader:

Reverse Engineering: Corrected an issue that prevented you from adding Camouflage or Block Value as the 2nd or 3rd modifier when creating multi-stat Skill Enhancing Attachments.
Munitions: Removed some deprecated stats from grenade crafting.
Munitions: Added damage component to Warhead Fusing Mechanism.
Player Cities:

Fixed an issue with mayors not being able to pick up city decorations.
Miscellaneous:

Fixed incorrect texture references in the terrain shaders.
Corrected an issue that caused a player to walk into space while on a ship.
Throwing a grenade will no longer cause the player who threw the grenade to look as if he's running in place on another client's machine.
Fixed a bug where camera would snap to behind a chair or mount when the player stands/dismounts.
Players who sit on furniture during an event (such as the Millennium Falcon tutorial) will no longer be told they are still sitting when they attempt to use a mount or vehicle.
The Galactic Map on the Ticket Terminal now displays Dathomir properly.
Fixed a bug that would cause Gorvo to stop attacking players.
Fixed a bug that caused the player's inventory to be re-sorted when using incubators, installing cybernetics, or crafting. 
Fixed a bug that prevented some self-buffs and heals from being used when targeting a dead creature.
Corrected an issue with the lotto loot group loot setting where a player going link dead would result in items on the corpse not transferring properly to the winner.
While using lotto group loot mode credits should always be split between all eligible group members even when no individuals specifically select to loot the credits. 
The Jedi located near a potted plant has been moved outside of his hut. He is now attackable.
Backs on all paintings have been added.
Chapter 8 Gift - R2-D2 Comlink:

When you log into Chapter 8, you will receive the R2-D2 comlink. The R2-D2 comlink will trigger a series of events leading you into the oft unexplored reaches of space. Upon completion of the tasks triggered by activating the comlink, you will receive a unique reward.
Rebel parts... Imperial parts... All Made on Tatooine!!!
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Re: Chapter 8: The Nova Orion Crisis - 01/14/2008 - by Holmes - 01-16-2008, 02:32 PM

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