03-18-2004, 12:00 PM
Hey Azis great to hear that bro!
I've been hoping to find some other mechers round here heheheheeh. Let me know if Mercs is kewl. Once I get a new comp I'm planning to get that game. Don't know if I can find it in the stores, might have to order right from microsoft. But I plan to get that one soon. I've been playing the campaign on black knight to get me rust off hehehe.
Here are some helpful tips, especially for online play. Remember I'm no expert by any means, but I did used to play in a pretty competitive clan for one of the millions of mech leagues out there. (which believe it or not the mech league rules are more confusing than all of BSC's rules combined)
1. Keep it simple. Decide whether you want to be a sniper or a brawler. The weapons are set up mostly for these two extreme kinds of fighting. Mixing weapons doesn't work that well (as far as distance) because you could end up running out of ballistic ammo two quickly.
2. There's no way around this one, if you want maximum tonnage for weapons and armor your gonna have to kill all your speed. This means hitting the down arrow by the engines. Take it down all the way on every mech you make. If you have tonnage left after you have selected armor and weapons they can always be added.
3. Never Never Never use ferro fibrous armor. The comp sets all the stock mechs up this way and it just sux. You get killed very quickly. Armor is broken down into another two categories that work much better. Reflective armor is great to use against beam weapons (anything red in the mech lab) Reactive armor works the best against ballistics (yellow in the mech lab). You'll last alot longer with either of these types than with fibrous. On a bad note, if your fighting someone that ussues mostly warheads (green) your pretty much screwed. Personally I don't use missles that often as they are hard to aim ect, but some people swear by them, and they are really tough to stay away from.
4. Make sure your weapons are balanced. Sounds like common sense, but it's a lesson alot of new people learn the hard way. If your sniping keep all weapons around 700 yards and up. If your brawling, keep all weapons under 600 yards.
5. *****Before picking your weapons...maybe this should have been 4 lol*********** Select reactive or reflective armor. Then look at the weapons areas on your mech. Max out only those areas where you plan to put weapons. Then max out the center torso cause thats where your engine is. Finally max out the head because that is the cock pit. Everything else is up to you. Although for splash damage ect I keep the legs are a minimum of 50%
6. Get used to using the "sniper scope"/ zoom view. This will enlarge enemies in your sights making them easier to hit at long range. It looks a little weird at first, but once you get used to it you can pinpoint what part of an enemy you wish to attack.
7. Jump Jets I'm feeling mixed about. They do provide an element of surprise and if your shooting down on someone it's easy to hit them. But if your fighting a good sniper your a sitting duck while your in the air. Personally I think they are a waste of tonnage, but that is just my personal opinion.
8. Probably the most important part of being a mech warrior. Heat sinks are there for a reason.......use them. If you overheat you aren't going to much good in an extended fight. The hotter the enviornment, the hotter your mech will get. Learn to control your fire so you don't over heat and use your coolant when necessary. Only bad thing, once the coolant runs out it's gone till you reload or die lol.

Here are some helpful tips, especially for online play. Remember I'm no expert by any means, but I did used to play in a pretty competitive clan for one of the millions of mech leagues out there. (which believe it or not the mech league rules are more confusing than all of BSC's rules combined)
1. Keep it simple. Decide whether you want to be a sniper or a brawler. The weapons are set up mostly for these two extreme kinds of fighting. Mixing weapons doesn't work that well (as far as distance) because you could end up running out of ballistic ammo two quickly.
2. There's no way around this one, if you want maximum tonnage for weapons and armor your gonna have to kill all your speed. This means hitting the down arrow by the engines. Take it down all the way on every mech you make. If you have tonnage left after you have selected armor and weapons they can always be added.
3. Never Never Never use ferro fibrous armor. The comp sets all the stock mechs up this way and it just sux. You get killed very quickly. Armor is broken down into another two categories that work much better. Reflective armor is great to use against beam weapons (anything red in the mech lab) Reactive armor works the best against ballistics (yellow in the mech lab). You'll last alot longer with either of these types than with fibrous. On a bad note, if your fighting someone that ussues mostly warheads (green) your pretty much screwed. Personally I don't use missles that often as they are hard to aim ect, but some people swear by them, and they are really tough to stay away from.
4. Make sure your weapons are balanced. Sounds like common sense, but it's a lesson alot of new people learn the hard way. If your sniping keep all weapons around 700 yards and up. If your brawling, keep all weapons under 600 yards.
5. *****Before picking your weapons...maybe this should have been 4 lol*********** Select reactive or reflective armor. Then look at the weapons areas on your mech. Max out only those areas where you plan to put weapons. Then max out the center torso cause thats where your engine is. Finally max out the head because that is the cock pit. Everything else is up to you. Although for splash damage ect I keep the legs are a minimum of 50%
6. Get used to using the "sniper scope"/ zoom view. This will enlarge enemies in your sights making them easier to hit at long range. It looks a little weird at first, but once you get used to it you can pinpoint what part of an enemy you wish to attack.
7. Jump Jets I'm feeling mixed about. They do provide an element of surprise and if your shooting down on someone it's easy to hit them. But if your fighting a good sniper your a sitting duck while your in the air. Personally I think they are a waste of tonnage, but that is just my personal opinion.
8. Probably the most important part of being a mech warrior. Heat sinks are there for a reason.......use them. If you overheat you aren't going to much good in an extended fight. The hotter the enviornment, the hotter your mech will get. Learn to control your fire so you don't over heat and use your coolant when necessary. Only bad thing, once the coolant runs out it's gone till you reload or die lol.
There is no emotion:ÃÂ There is peace.ÃÂ There is no ignorance, there is knownledge.ÃÂ There is no passion, there is serenity.ÃÂ ÃÂ There is no chaos, there is harmony.ÃÂ There is no death, there is only the force-jedi code