02-11-2003, 11:19 AM
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02-11-2003, 07:01 PM
Try Directx 9?
02-11-2003, 07:46 PM
(02-11-2003, 07:01 PM)Ordyh link Wrote:Try Directx 9?
I got Directx9... most of the components are still based on directx8, not much of a difference yet really.
Reprah
02-11-2003, 10:09 PM
Is the full release of Directx 9 out or is it still in beat? That's the only reason I haven't gone to it quite yet I don't think. 
Reprah

Reprah
02-11-2003, 10:12 PM
Pretty sure it's out of beta. I have 9.0
Reprah
02-11-2003, 10:15 PM
hehe well then I'm on my way to getting it. Must have the latest and greatest you know. 
Reprah

Reprah
02-14-2003, 08:37 AM
welp, the firewall test no worky. Can't play either way, host or join :'(
XvT and XWA are just too old to play with a firewall. The code just isn't in the game to handle NAT'ed packets. Tank helped me test last night. Our machines were communicating just fine, but niether game knew what to do with my packets since they were NAT'ed, never could "connect" in the game. Oh well, guess I will think of something else.
[me=Holmes]goes deep into the belly of the station to his drawing board[/me]
XvT and XWA are just too old to play with a firewall. The code just isn't in the game to handle NAT'ed packets. Tank helped me test last night. Our machines were communicating just fine, but niether game knew what to do with my packets since they were NAT'ed, never could "connect" in the game. Oh well, guess I will think of something else.
[me=Holmes]goes deep into the belly of the station to his drawing board[/me]
Reprah
02-14-2003, 09:00 AM
hehehe sounds about right from what I've tried. Granted I didn't do any highly customized stuff but the game likes to have external ip address' do the talking.
That's kind of a bummer you couldn't get it fixed with a highly customized firewall. I actually thought that would have worked. Oh well, maybe you'll get it figured out.
Reprah
That's kind of a bummer you couldn't get it fixed with a highly customized firewall. I actually thought that would have worked. Oh well, maybe you'll get it figured out.Reprah
02-14-2003, 09:16 AM
heh yeah it's a bummer. Technically the firewall worked... if only I had access to the game(s) source code... could probably be fixed with a few lines of code to handle translated packets :-\ ah well
02-18-2003, 07:00 PM
*a loud whoos is heard over goku's head*
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