New profession options. - Printable Version +- RBL Comlink (https://rblsquad.com/comlink) +-- Forum: Games (https://rblsquad.com/comlink/forum-6.html) +--- Forum: Star Wars Galaxies (SWG) (https://rblsquad.com/comlink/forum-13.html) +--- Thread: New profession options. (/thread-885.html) |
New profession options. - Snoopy - 11-16-2005 Welp, as I discovered last night, my choices are to stay a trader and keep my MASTER'S levels(I'm currently master weaponsmith/masterarmorsmith) or go to a combat profession as a level 10. Some choice. The trader has 4 DIFFERENT areas of expertise and (although I haven't tried it yet) I suspect a respec is needed each time ya wanna chance the expertise. I'm loathe to give up my master's abilities in crafting, so looks like I'll be staying a trader as Snoop'y(to say nothing about LOSING everything in my venders if I go to a combat profession.) even though I'm so much MORE limited in variety of crafted item now. With the current expertise, I can't even make a SWOOP!!! Prob the structures option I imagine. I guess I'lll end up waiting for the dual toon option to come out to get a combat character operational for RBL. Re: New profession options. - hobovu - 11-16-2005 hey im master armorsmitha nd weapon smith ;D Re: New profession options. - M1A2Tanker - 11-17-2005 I was wondering if they set up the dual characters yet. Didn't see any documentation on it. Re: New profession options. - Aslan - 11-17-2005 I saw duel characters when I crossed my eyes last night after being jumped by a bologne vendor on daatonine LOL....ouch my eyes are still stuck!! |